Game industry business news

Cloud Imperium Games: Manchester and the five-year future for Star Citizen and Squadron 42

One of the most divisive and expansive games in development over the last ten years has been Star Citizen. Carl Jones has only been on board for seven of them, but with Cloud Imperium Games’ UK operations doubling in size over the next five, the assumption is that the crowdfunded studio will have something significant to show by the end of it.

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[From the industry] Digital Schoolhouse and Arts Council England partner to transform libraries into digital learning hubs

The Digital Schoolhouse programme has received funding of £75,000 from Arts Council England to run a pilot programme that will bring the initiative into public libraries for the first time ever.

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Take-Two acquires Zynga in a $12.7 billion deal

“We are thrilled to announce our transformative transaction with Zynga, which significantly diversifies our  business and establishes our leadership position in mobile, the fastest growing segment of the interactive entertainment industry"

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Access All Areas – Highlighting the stumbles, sidesteps and giant leaps forward in accessibility

Welcome to the first of hopefully many articles that will highlight the stumbles, sidesteps and giant leaps forward in accessibility, written by experts in the field. (Except for this introductory piece by Richie Shoemaker, that is)

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