Game industry business news

“You don’t really lose people, you just take them into a place inside you” – Behind the theme of loss in Lost Words: Beyond the Page

We talk to Rhianna Pratchett and Sketchbook Games' Mark Backler to get a look at Lost Words: Beyond the Page – a title built around words, in the most literal sense, to help impart a lesson about dealing with loss

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How to Manage Multilingual Communities – “Now more than ever before, community managers need to thoroughly adapt to the language and culture of each player base.”

"At GDC this year, I provided a talk on how to manage multilingual communities, and here are some of the best bits of advice I gathered from the team to create that talk."

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“You simply can’t replace the energy of sharing ideas and exploring innovative concepts, with the world’s leading experts at these live events” – Keywords Studios on why they’re one of the founding partners of IRL

“After almost two years of imposed isolation and detached existence, we know how keen everyone is to meet face to face with others in our community."

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Levelling Up: Creative England’s Chris Filip: “I’ve created a network who want to work with me because I always ask ‘How can I help you?’ and I deliver on my promises.”

Chris Filip, programme manager at Creative England, talks on building a network, taking a long-term approach to experience, and the value of seeing the wider context

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“Insisting that DDLC must be experienced in one specific way would be a very elitist and pretentious mindset for us to have.” – Behind the scenes of Doki Doki Literature Club Plus!

Doki Doki Literature Club Plus!

We talk to Dan Salvato and Serenity Forge about the challenges of releasing a premium version of a free game, and the introduction of content warnings to Doki Doki Literature Club Plus!

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