We talk to Rhianna Pratchett and Sketchbook Games' Mark Backler to get a look at Lost Words: Beyond the Page – a title built around words, in the most literal sense, to help impart a lesson about dealing with loss
Read More »How to Manage Multilingual Communities – “Now more than ever before, community managers need to thoroughly adapt to the language and culture of each player base.”
"At GDC this year, I provided a talk on how to manage multilingual communities, and here are some of the best bits of advice I gathered from the team to create that talk."
Read More »Ubisoft employees condemn the industry’s “culture of abuse” in open letter, accuse Yves Guillemot of “sidelining” their demands
"Ubisoft continues to protect and promote known offenders and their allies"
Read More »[From the industry] MY.GAMES releases its Q2 financial highlights, with 18% year on year revenue growth for H1 2021
MY.GAMES has released its financial results for Q2 2021 - with revenue increasing by 1% and surpassing Q2 2020 in absolute revenues.
Read More »“You simply can’t replace the energy of sharing ideas and exploring innovative concepts, with the world’s leading experts at these live events” – Keywords Studios on why they’re one of the founding partners of IRL
“After almost two years of imposed isolation and detached existence, we know how keen everyone is to meet face to face with others in our community."
Read More »Levelling Up: Creative England’s Chris Filip: “I’ve created a network who want to work with me because I always ask ‘How can I help you?’ and I deliver on my promises.”
Chris Filip, programme manager at Creative England, talks on building a network, taking a long-term approach to experience, and the value of seeing the wider context
Read More »Activision Blizzard employees say that Bobby Kotick’s statement “fails to address their concerns”
"We will not return to silence, we will not be placated by the same processes that led us to this point."
Read More »Code Wizards expands into New Zealand
“Our new team will allow us to work across more time zone, support the Australian and NZ game developers more easily, and still be part of a bigger family."
Read More »Call of Duty and The Last of Us veterans found new development studio, That’s No Moon Entertainment
“We started That’s No Moon with a singular vision of creating unforgettable stories and characters that will define and extend beyond our medium"
Read More »“Insisting that DDLC must be experienced in one specific way would be a very elitist and pretentious mindset for us to have.” – Behind the scenes of Doki Doki Literature Club Plus!
We talk to Dan Salvato and Serenity Forge about the challenges of releasing a premium version of a free game, and the introduction of content warnings to Doki Doki Literature Club Plus!
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