Tag Archives: mcvuk

TIGA: Priorities for a post-Brexit games industry

When the UK departs the EU, the games industry must be ready. Here, TIGA CEO Richard Wilson presents its new report on what must be done to ensure a smooth transition. Video games as a medium offer creators a fascinating tool to explore politics. From Positech’s Democracy series to Surprise Attack’s …

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Andy Payne: Brexit threatens UK talent pool

Games are global and for over ten years developers and publishers have been able to sell their games digitally pretty much everywhere around the globe, bar China, from their location of choice. The UK has a rich games development history, but has also done much to encourage entrepreneurs and start …

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Wired Production’s Leo Zullo on supporting mental health awareness

Three years ago, I had the pleasure of meeting Luca Dalc, the founder of LKA, a small indie developer from Italy. He presented a demo of The Town of Light. It blew me away and ticked so many personal and professional boxes: an Italian developer with a great game – …

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Ubisoft, Take-Two and the BGI headline MCV’s Gamescom issue

Gamescom is almost here. In just over a week, the worldwide gaming industry will be packing themselves into Cologne’s Koelnmesse for another year of wall-to-wall meetings, press demos and hot new announcements. In this week’s issue, we talk to this year’s exhibitors to find out how important Gamescom is to …

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Axis discusses creating content for Dead Island, League of Legends, Halo and more

Axis Studios has produced many incredible game trailers – including that famous 2011 Dead Island trailer, as well as content for Halo, League of Legends and more. We talk to CEO Richard Scott (pictured) about what’s next for the company. Tell us about Axis for those unfamiliar with your work. Axis Studios …

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Opinion: ‘Platforms need to empower, not constrain’, Improbable says

When building a platform, one of the first challenges is persuading developers that experimenting with it is a good use of their time. The next challenge is learning from all the fantastically inventive ways developers find the edges of your tech. Improbable’s platform, SpatialOS, enables game developers to build massive, …

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Opinion: Midia discusses reading DAUs across platforms

The daily active user (DAU) is a common engagement metric, often used in gauging companies’ performance and value. In gaming, however, DAUs vary markedly across mobile, PC, console and social. The differences are seen in penetration rates, demographics, engagement and spending trends. As the silo walls between gaming formats gradually …

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Opinion: Sold Out on why the games industry is experiencing a ‘publishing renaissance’

The games industry is experiencing a publishing renaissance, as even the most ardent proponents of self-publishing have now learnt that selling a game from the equivalent of your bedroom is not a great replacement for the human touch. The title ‘publisher’ may not yet be ‘clean’, but even pragmatists are …

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Sounding Sweet: ‘Audio is paramount to VR immersion’

Whether you’re making a small indie title or a big triple-A game, audio is always going to be key. Sounding Sweet specialises in creating audio for the games industry, coming highly recommended by Playground Games’ Gavin Raeburn – our 2017 MCV Awards Person of the Year no less. We talk to …

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Opinion: ‘The toy industry must remain shrewd with the gaming IPs it invests in’

It was when the Ninja Turtles were going through their most formative years and the Ghostbusters were on call most nights, that the UK toy industry woke up to a new dawn of children’s entertainment. 1993 was a year of big franchises and even bigger toys; the Ghostbuster HQ Playset …

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