Work-for-hire giant Sumo has acquired indie darling The Chinese Room, Seth Barton talks to them both about what appears an unlikely pairing
Read More »Sumo Group acquires The Chinese Room, developer of Dear Esther and Everybody’s Gone to the Rapture
Sumo branches out from work-for-hire with acquisition of award-winning, Brighton-based indie studio
Read More »Sumo at 15: By the fans, for the fans
Sumo Digital is now 15 years old, here its creative director takes us back to 2003 and charts its path through the years
Read More »Curve Digital on growing up, day-and-date Xbox Game Pass releases and bringing multiplayer to Human Fall Flat
We talk to Stuart Dinsey, Simon Byron and Rosemary Buahin about Curve Digital’s transformation, its partnerships with Sumo Digital on Human Fall Flat and with Microsoft on Game Pass, and how its prepping for its future as a grown-up publisher
Read More »Sumo Digital: How we sold Snake Pass, what we learnt, and why it’s ‘bloody hard work’
Why did the work-for-hire studio decide to create its own IP and publish it itself? And despite considerable success, why does it have no plans to do so again?
Read More »From 12 to 500: How Sumo grew to be the £145m quiet giant of UK development
With an IPO and a high-profile acquisition, the often reticent Sumo Digital stepped into the limelight, Seth Barton talks to managing director Paul Porter
Read More »‘Making part of a game is still good business’ says Sumo Digital’s Porter on its co-development successes
A shrinking mid-tier of titles hasn't held back the booming UK developer
Read More »Sumo Digital: Audio design and the All Your Bass festival
As part of our series of articles with Sumo Digital, audio designer Ross Tregenza chats to us about the role of sound at Sumo and the All Your Bass festival
Read More »The Sumo Digital Placement Scheme
In this series of articles from Sumo Digital, the UK studio opens its doors to show us what they do and how you can get involved.
Read More »CCP Newcastle studio absorbed into Sumo Digital
Dozens of jobs saved as the indie studio purchases CCP’s VR team
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