Josh Holmes, CEO of Midwinter Entertainment, talks about the benefits of utilising Improbable Multiplayer Services [This content was created in association with Improbable]
Read More »Tennis for Two Thousand: the story behind Improbable’s mass event in Scavlab
Improbable CEO Herman Narula talks to MCV/DEVELOP about its recent 2,000 player event and how it’s grown to a multi-service provider with 950 staff
Read More »“The goal is survival, not elimination” – Behind the scenes of Midwinter Entertainment’s debut title, Scavengers
We talk to Midwinter Entertainment’s Josh Holmes, a former Halo creative director, about the studio’s SpatialOS-powered PvEvP survival title
Read More »Read the January issue of MCV/DEVELOP online now! Featuring THQ Nordic, PR Panel, Midwinter Entertainment and more
also Elite Dangerous, Unity and next gen, CREY and more
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