“We want a more robust way of dealing with digital, in the same way that we know boxed already.”
Read More »Next week’s MCV/DEVELOP Awards will be hosted by ex-industry standup comedian: Imran Yusuf!
"MCV was the trade paper that helped me land my break in the games industry"
Read More »How EA’s Criterion gets Agile in triple-A game production
At Criterion, our approach to producing triple-A games has to accommodate scale in people, process and technology.
Read More »Creative Assembly’s Patrick Bonsu: “Seeing art I had created be front and centre was incredible. I might still be riding the high of that day.”
Every month, we pick the brain of an up-and-coming talent. This month’s Rising Star is Patrick Bonsu, associate VFX artist at Creative Assembly
Read More »PlayStation’s E3 snub is damaging to the broader console games industry
From FIFA to Untitled Goose Game, the console industry must sometimes chant, or honk, together.
Read More »“All of our games… will play up and down that family of devices” – Xbox’s Matt Booty ends the next-gen exclusive as we know it
We catch up with Matt Booty, head of Xbox Game Studios,
Read More »Read the January issue of MCV/DEVELOP online now! Featuring Xbox’s Matt Booty, Catalis’ Dominic Wheatley, Piccolo Studio and much more
Also our regional spotlight on Leamington Spa, 2K's Kelley Gilmore and Katana Zero
Read More »“Things have been rapidly changing for the better” – Assassin’s Creed III: Liberation composer Winifred Phillips on the growing recognition of game soundtracks
Every month, we discuss the unique process of making music for video games. This month, we dive into the musical universe of Winifred Phillips.
Read More »Virtuos Games on Liberating Assassin’s Creed from the PS Vita
Virtuos Games worked closely with Ubisoft to bring Assassin’s Creed 3: Liberation from its PS Vita origins and bring it to modern day consoles as part of Assassin’s Creed 3 Remastered.
Read More »Why has Microsoft announced the Xbox Series X console so early? Because it needs time to play out its multi-console release strategy
A two-pronged console launch would be a very tricky beast to manage
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