“We’ve stuck to as much of the original Cyberpunk 2020 as we can"
Read More »“I thought we were going to go out of business” – Sean Krankel on the development of Oxenfree
We take a look behind the scenes of Night School’s narrative adventure Oxenfree
Read More »“Even as a small company, we’ve always been fighting with the big guys” – Madfinger Games on monetisation, machine learning and Shadowgun War Games
The studio is perhaps best known for their work bringing first person shooters to mobile, in both the Shadowgun games as well as their zombie shooter franchise Dead Trigger.
Read More »Welcome to the X Games: The rise of external development
No modern triple-A game is created without the help of external developers. But the sector isn’t sitting still.
Read More »Epic opens up in-game purchases on Epic Games Store for developers and publishers
"Developers who use their choice of purchase and payment services in-game do not have to share any revenue on those transactions."
Read More »Her Story and Telling Lies director Sam Barlow is hiring for a new project
The as-yet unnamed title is returning to Barlow’s horror roots
Read More »Keywords Studio’s Andrew Day – “I love the industry and I don’t see it slowing down anytime soon.”
Keywords Studios CEO Andrew Day talks about an increasingly decentralised development model and what that might mean for the industry.
Read More »“It’s important to recognise your lack of knowledge” – Creative Assembly’s Stefan Aluttis on what makes a great development manager
The team at Creative Assembly debunks some common dev role myths. This month, Stefan Aluttis, development manager at Creative Assembly explains the mentality and skillset required to deliver a project successfully What makes a great development manager? Most in our industry will respond with “someone who gets the game shipped …
Read More »Marmalade Game Studio’s Cristina Mereuta on why talent trumps genre experience
"When you piece together a team of exceptional talent, and create the right environment for them to shine, that’s how great games are made."
Read More »The new MCV/DEVELOP Awards – bringing the whole industry together – where you get to vote for the winners!
New categories, no time-consuming entries and an industry-wide voting system
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