Former Naughty Dog and Irrational artist Nate Wells joins Tomb Raider studio
Read More »Nate Wells joins Crystal Dynamics
Bioshock Infinite and The Last of Us art director Nate Wells has revealed his new appointment with Tomb Raider developer Crystal Dynamics. Gamasutra reports on Wells new gig, which follows a brief stint at The Unfinished Swan studio Giant Sparrow – which released an updated version of the game on …
Read More »Rise of the Tomb Raider an Xbox One exclusive
'We know Microsoft will get behind this game more than any support we have had from them in the past,' says Crystal Dynamics studio head
Read More »Crystal Dynamics explains Xbox One exclusivity for Rise of the Tomb Raider
Rise of the Tomb Raider won’t be available on either PS4 or PC, following Microsoft’s deal to sign the game exclusively for Xbox One. Amidst what is proving to be a hostile reaction of the Crystal Dynamics forums, head of studio Darrell Gallagher has explained what he presents as the …
Read More »Lara Croft and the Temple of Osiris lands in December
Crystal Dynamics isometric action adventure game Lara Croft and the Temple of Osiris will launch in December. Initially revealed last month at E3, IGN now reports the upcoming title will launch December 9th on PC, PlayStation 4 and Xbox One. Temple of Osiris is the sequel to Lara Croft and …
Read More »E3 2014: Rise of the Tomb Raider teased
Sequel to 2013 reboot coming next Christmas
Read More »Tomb Raider has finally broken even
Square Enix’s Tomb Raider reboot has finally recouped its development costs. The game arrived in March 2013 and debuted at No.1 in the UK charts, becoming the then most successful launch of the year in the process. But despite sales of 3.4m copies in its first three weeks it fell …
Read More »Twelve laid off at Crystal Dynamics
Tomb Raider studio cuts a dozen from unrelated IP
Read More »Heard About: Tomb Raider
Jason Graves tells Develop what it was like to compose Tomb Raider's score
Read More »Crystal Dynamics explains Tomb Raider Wii U no-show
There is no Wii U version of Tomb Raider because developer Crystal Dynamics didn’t feel able to service the console’s full potential. That’s according to creative director Noah Hughes, who as reported by GameSpot simply felt that they wouldn’t do the machine full justice unless they devoted considerable resource to …
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