Media Molecule tells us about Dreams' development journey, making sit-on-the-sofa-friendly tools, curating its growing community, the challenges and benefits of potential monetisation, VR and being amazed by what its players can do
Read More »Jagex’s Emma Hall: ‘The industry can be a better place, but it will take work – we can’t take this progress for granted’
Every month, Jagex’s developers visit us from Runescape’s Gielinor to talk about their latest adventures.
Read More »Women in Games’ Marie-Claire Isaaman: ‘There is definitely a will to get over the hurdles but it’s complicated’
Every month an industry leader wraps up MCV with their unique insight
Read More »Creative Assembly’s Grace Carroll on community being all about two-way communication
Every month, the team at Creative Assembly debunks some common dev role myths. This month, Grace Carroll, lead community & social media manager, explains how it’s about two-way communication and not just selling the game
Read More »Lily Zhu: ‘The role of lead artist is not something you land, it’s something you grow into’
Cherry picked advice to help you reach the next level in your career – this month, Splash Damage's Lily Zhu tells us why lead artist doesn’t mean best artist and the importance of cultivating leadership skills
Read More »When We Made… Sea of Thieves
We take a look behind the scenes at the development of Sea of Thieves. Rare’s senior designer Shelley Preston explains that it wasn’t always intended to be a pirate game and how to build a game that is as watchable and shareable as it is playable
Read More »Woman’s hour: We talk to every woman leading a session at this year’s Develop:Brighton
From accessibility to art pipelines, studio management to charting on Steam, production tips to diversity, stage magic to prototyping, character design to public perception, pitching to audio systems...
Read More »Amiqus supports ‘Business Woman of the Year’ category at MCV’s Women in Games Awards 2019
The MCV Women in Games Awards returns for a 5th year running on Friday June 28th. And this year we’re pleased to announce that recruitment experts Amiqus are supporting the event and will be presenting the Business Woman of the Year award to the winner on the big day. The …
Read More »A British horror story: Supermassive on how Until Dawn shaped The Dark Pictures Anthology
We talk to Supermassive CEO Pete Samuels about how to deal with crunch when you plan to release a game every six months and how Until Dawn impacted The Dark Pictures Anthology
Read More »In the pipeline: Unity’s HDRP brings next-gen graphics to the world’s most-used game engine
System Shock 3 and Oddworld: Soulstorm are among the first wave of titles to show that Unity is all-set for bigger things on console and PC
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