Every month, we discuss the unique process of making music for video games
Read More »Frontier signs up Surviving Mars developer Haemimont Games as its first publishing partner
Surviving Mars developer will work with Cambridge-based company to deliver title in two-to-three years
Read More »Opinion: How to achieve global gaming success with localisation
"What is acceptable, appropriate and enjoyable can vastly vary depending on players’ cultural identity."
Read More »Xbox Two: ‘Project Scarlett’ coming ‘Holiday 2020’ alongside Halo Infinite
Microsoft also announced that Project Scarlett will use SSD storage in order to slash load times
Read More »Creative Assembly looks to ‘inspire, inform and share’ with students and newcomers at Brighton event on 9th of July
Total War studio to run women-focused afternoon event on the first day of Develop:Brighton conference
Read More »Creative Assembly’s Baj Singh on the need for more diversity in character art
Every month, the team at Creative Assembly debunks some common dev role myths. This month, Baj Singh, lead character artist, explains how he hasn’t yet found a tame enough dragon to scan
Read More »Anisa Sanusi on UI/UX design, why a beautifully presented CV matters and the importance of seeking different perspectives
Cherry picked advice to help you reach the next level in your career
Read More »The sounds of… Elvira Björkman
Every month, we discuss the unique process of making music for video games
Read More »When We Made… Cultist Simulator
We take a look behind the scenes at the development of Cultist Simulator. Weather Factory’s co-founder Lottie Bevan discusses building a game where understanding the game is the game itself and how being a cult leader is not that far from being a game dev
Read More »Improbable Edmonton: Spatial OS’ creator backs Bioware veteran’s RPG revolution
We talk to ex-Bioware GM Aaryn Flynn about his ambitions for Improbable's first-party adventure
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