Our last issue of the year is now available, and it’s packed with enough features to keep you going well into the New Year.
Clash of Clans creator Supercell is the coverstar of our December 2013/January 2014 issue of Develop. In our exclusive interview, the Finnish firm reveals how it first began developing games, why it celebrates every cancelled project with champagne, and why we’ll still be talking about its franchises in 30 years’ time.
We also have the hotly anticipated and always popular 30 Under 30, the definitive list of 2013’s rising stars in games development – not just from the UK, but from around the world. The full list will also be available on the website later today.
Following the arrival of two next-gen consoles, we also take a look at how all three platform holders are battling for favour of the growing indie developer community and offer a comprehensive rundown of the best tools available to studios developing a next-gen blockbuster.
Plus, a debate about how devs handle violence and war in video games, a closer look at the thriving community of games and tech firms in Cambridge, an introduction to Battlefield’s anti-cheating tool FairFight and a Q&A with Bossa Studios founder Imre Jele.
You can read the December/January issue of Develop now through your browser and on iPad, and the print edition is on its way to subscribers.
If can’t wait for the print edition, or have yet to subscribe, you can receive the iPad or digital version of the magazine for just £14.99 a year, or buy the October issue for a one-off payment of £1.99.
The iPad edition also features video demonstations of leading audio tool FMOD Studio, Graphine’s texture streaming Granite SDK and a trailer for the Marmalade-published Blur Overdrive.
The print issue is currently being delivered across the globe to studios and individuals throughout the industry. If you don’t already receive it, you can subscribe to receive the print edition each month right here.
The latest issue features:
- The billion dollar start-up: How the Finnish developer went from a cancelled MMO to becoming a business worth $3bn.
- 30 Under 30: The hottest young talent in games development from around the world.
- The battle for indies: How Sony, Nintendo and Microsoft are establishing closer relationships than ever with independent studios.
- APB coming to mobiles: First details of Reloaded Productions’ surprise spin-off.
- ‘Visas more important than tax breaks’: UK developers demand to be able to bring in more talent from abroad.
- The rise of Silicon Fen: An in-depth look at the games development scene in Cambridge
- The other side of violence: Where do studios draw the line when handling controversial themes like war and violence in their games?
- Your next-gen arsenal: Our comprehensive run-down of the best tools available for developing Xbox One and PS4 titles.
- FAQ with Bossa founder Imre Jele
- Nick Gibson reveals the untapped potential of video games developed for mobile messaging platforms.
- Team17’s Debbie Bestwick discusses how new studios can handle ‘second album syndrome’.
- How FMOD Studioallowed Turn 10 to reach new levels of audio realism in Forza Motorsport 5.
- A fair fight for all: How anti-cheating tool FairFight is balancing Battlefield 4’s multiplayer.
- Graphine updates its texture streaming Granite SDK.
- DICE reveals how it created the most authentic audio warfare to date in Battlefield 4.
- BitMonster uses Unreal Engine to create its zombie combat game Gunner Z.
- Whispering Gibbon and GallantCloud how Microsoft Ventures’ Accelerator has transformed their indie studios into viable businesses.
- Marmalade discusses how it helped mobile devs revive two Activision franchises: Blur and Activision Decathlon.