Stadia has unveiled the latest round of developers launching their games under the Stadia Makers program, with 10 new titles joining the platform.
Read More »“We do things our own way, rightly or wrongly…” – Wired on last night’s Wired Direct, it’s new Black Label editions and 2021 slate
Wired Productions MD Leo Zullo talks on what makes the indie publisher different from the rest
Read More »“Sound has always been the very last piece of the puzzle when it comes to post production” – Is sound design becoming more important during development?
At a recent virtual event hosted by EPOS, a panel of audio experts looked to the future of their sector. We take a look at the state of audio in games
Read More »The Pinterest of Game Design: Why Ludo AI might have your next big game idea
JetPlay is bringing machine learning to the earliest stage of game development. We talk to CEO Tom Pigott to find out more.
Read More »‘127 people, seven studios and 23 current projects’ – Why TinyBuild isn’t so tiny anymore with £340m IPO
We talk to the TinyBuild CEO about the company's strategy for growth
Read More »A Modern Approach: Blending games publishing and esports with Modern Times Group
From Scandinavia’s first commercial TV channel to a not so common blend of games publishing and esports. MTG (Modern Times Group) is today the home of InnoGames, ESL, Hutch, Dreamhack and more.
Read More »[ICYMI] “The thing I learned in this game is to analyse your own emotive process” – how the BAFTA-nominated The Falconeer took the Bob Ross approach to game development
We take a look behind the scenes of The Falconeer, a Xbox Series X|S launch title taking flight from a solo developer
Read More »How to Make a Monster Trailer… and empower it with Social Weirdness with Liquid Crimson
We caught up with Lauran Carter, head of comms at Liquid Crimson, to discuss its work during the pandemic, the new demands of next-gen titles, and bringing the Guildford Games Festival to the masses
Read More »“73 per cent of Reddit users find out about new games on Reddit” – How to market your game on Reddit
We talk to Reddit’s Harold Klaje, to get a survival guide to an often misunderstood marketing channel
Read More »“A huge learning curve was understanding and being OK with not being able to be as effective as I was pre-COVID” – Joining the games industry post-COVID
We discuss what it’s like to begin a career in our new normal
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