The work of games journalists has changed significantly over the years. So just what is the role and responsibility of the press in a world of YouTube and streaming?
Read More »“Carlyle really makes sense for us, that independent spirit. We only need to think about ourselves,” – Behind the acquisition of Runescape creator Jagex
Jagex has new owners, a huge private equity firm, but what does that mean for the company and the industry?
Read More »“As an independent studio we have been working hard to build games that distribute themselves.” – Enchanting a community with Spellbreak
Spellbreak is among the latest titles to take a stab at the popular battle royale genre. But thanks to smart gameplay, crossplay on all platforms and a player-centric outlook, it’s a strong contender to break into the big time.
Read More »‘Publishers in the west think they need a publisher in China’ – Arcus Key explains how to be big in China
Western publishers have long-held China as a land of opportunity. However, the options for reaching that audience have been somewhat limited. Arcus Key, led by a dual UK-China team, thinks it has the solution
Read More »“It’s the first console generation where you’re seeing Unity creators right out the gate.” – The next generation of Unity
With support across all the new consoles, Unity’s ‘creators first’ philosophy has been building up to the next generation launch for many years.
Read More »“A new, fast and playful way of creating games and experiences without coding” – A closer look at CREY’s social gaming network
The Roblox IPO has brought further attention to user-content driven platforms. CREY is just such a platform, which uses a code-free design system to allow anyone to create content for its community.
Read More »“No one’s has done this before. No one’s really tried to tell a story in this way.” – The ambitious story of Wallace and Gromit: The Big Fix Up’s transmedia approach
Wallace and Gromit: The Big Fix Up promises a transmedia narrative told over the course of 28 days.
Read More »“Odyssey will transform the multiplayer experience in Elite” – Taking the next step for Elite Dangerous
We speak to the team at Frontier Developments about taking players out of the cockpit for the first time
Read More »“The goal is survival, not elimination” – Behind the scenes of Midwinter Entertainment’s debut title, Scavengers
We talk to Midwinter Entertainment’s Josh Holmes, a former Halo creative director, about the studio’s SpatialOS-powered PvEvP survival title
Read More »PR Panel 2021: Eight PR experts look back on a hard year, plus the new consoles, preparing for the year ahead and the return of events
The year that lasted a decade is finally behind us. As we dust ourselves off, we reach out to our panel of PR experts to take a look at the opportunities and pitfalls of the year ahead.
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