The annual shooter is on the way out, replaced by live games like Overwatch and Rainbow Six Siege. Faced with the development costs of keeping a game running forever, how do multiplayer shooters monetise? We investigate
Read More »Creative England: “There’s a real growth potential in more narrative forms of gaming”
We went to Manchester to talk to Creative England CEO Caroline Norbury about the organisation’s initiatives to help to grow emerging games businesses, what challenges lie on the way and why narrative matters more and more in games
Read More »Florence: How game design can tell love stories
Mountains’ mobile gem Florence took the games industry by surprise in February with its original approach to storytelling. Founder and creative director Ken Wong tells us about the story behind Florence’s story as the title releases on Android
Read More »Exclusive: Unity takes a principled step into triple-A performance at GDC
Founder and CTO Joachim Ante reveals Unity's strategy for both GDC 2018 and many years beyond
Read More »Intel’s Jeff Clark: “We’re the Switzerland of the esports industry”
Intel are positioning themselves as the neutral power working to try and grow the esports industry to maturity
Read More »A match made in battle – Creative Assembly and Wargaming Alliance talk Total War: ARENA partnership
As it enters open beta, Jerry Prochazka & Tim Heaton talk about the upcoming multiplayer strategy title
Read More »MCV investigates the growing issue of discoverability on digital storefronts
How important are digital storefronts like Steam, the PSN Store and Nintendo eShop when it comes to discovering new games, and how can they keep up with an exponentially increasing software library? MCV investigates
Read More »From 12 to 500: How Sumo grew to be the £145m quiet giant of UK development
With an IPO and a high-profile acquisition, the often reticent Sumo Digital stepped into the limelight, Seth Barton talks to managing director Paul Porter
Read More »When We Made… Hyper Light Drifter
Heart Machine founder Alx Preston and the game’s coder/designer Teddy Dief explain the importance of the indie dev community and how to wake up to find your game fully formed.
Read More »Versus Evil: Obsidian is ‘one of the top-tier RPG developers. Plain and simple’
We have a chat with Steve Escalante, general manager at Pillars of Eternity II: Deadfire publisher Versus Evil, about working with Obsidian, crowdfunding and his sales expectations for the title
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