ERA's chief executive Kim Bayley looks into the impact of the #LetsPlayMay campaign, which promoted gaming as a cross-generational activity, accessible to all, and shone a light on the positive effects of gaming together
Read More »Kasedo – the digital PC strategy label on ‘being indie dev friendly’ and the studios that back that up
Developers SomaSim, Dapper Penguin and Bulwark Studios all enthuse about Kalypso's digital-only label
Read More »EA Motive’s Jade Raymond: ‘I want to build a different kind of creatively-led studio’
Jade Raymond will receive our new Vanguard Award at the Develop Awards this July, alongside her keynote at the Develop:Brighton conference. We chat to her about her plans for EA Motive and why a diverse workforce could lead to a new era of creativity in games
Read More »London culling: Dontnod on the creation of Vampyr’s citizen system and recreating London
We talk to Dontnod about the much-awaited Vampyr, and how the French studio tried to create a very British story by recreating London and populating it with an impressive number of detailed characters
Read More »Xbox head of first-party: ‘We need to use established franchises as a home base from which we can expand’
Matt Booty is Microsoft's new head of first-party development, in an exclusive interview MCV talks about Xbox's strategy before his first E3 in the role
Read More »Epic Games: Tim Sweeney on Fortnite – the company’s very own Victory Royale
Epic has long balanced engine licensing with game development, but the success of Fortnite has catapulted the company into the spotlight like never before. Tim Sweeney explains why developers should think about shiny Stormtroopers and why games aren’t vacuum cleaners
Read More »Large as life: the creative process behind those amazing E3 trade show figures
Matthias Muckle and his team create life-sized models of the biggest characters (quite literally at times) for games and movies
Read More »Keza MacDonald on games as culture and how discoverability impacts the press too
We talk to Keza MacDonald, The Guardian’s new video games editor, about games as culture, the changing relationship between the media and publishers and how discoverability impacts the press
Read More »Finding success with ID@Xbox
As ID@Xbox celebrates another successful year, we speak to European regional lead Agostino Simonetta about making developers’ lives easier and how to find your own success.
Read More »The gender pay gap data shows there’s still plenty to be done for women in games
Mind the gap
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