After the company's appearance on the Sunday Times 100 Best Companies to Work For list in 2018, we talk about how they keep their staff so happy
Read More »God of War: how Sony is rebooting Kratos
We talk to Sony’s product manager Jon Edwards about marketing an established franchise as a reboot and how the publisher hopes to expand the God of War fanbase with the most mature title in the series to date
Read More »The V&A announces new video games residency alongside Videogames: Design/Play/Disrupt exhibition
“The residency is targeted at people who love to share their work, who do work with children and who love to engage with people. So try and just be as open as you can,” former V&A game design resident Sophia George advises
Read More »Now Play This, and events like it, are essential for the games industry to thrive
We talk to event director Holly Gramazio about what the festival of experimental game design adds to the conversation
Read More »Gender Pay Gap database shows there’s still plenty of work to be done
Time for an awkward conversation
Read More »Sumo Digital: How we sold Snake Pass, what we learnt, and why it’s ‘bloody hard work’
Why did the work-for-hire studio decide to create its own IP and publish it itself? And despite considerable success, why does it have no plans to do so again?
Read More »The Void proves the concept of location-based VR with Star Wars: Secrets of the Empire
The Void offers bespoke virtual reality experiences for an emerging location-based market. If Secrets of the Empire is anything to go by, the VR arcade future looks bright.
Read More »Making the clutch: how Rainbow Six Siege made good
Two years on, it's hard to deny Rainbow Six Siege is a live game success story
Read More »The $199 Oculus Go is exactly what VR needs
Launched at GDC we go hands-on with the incredibly promising Oculus Go
Read More »‘We love a Farming Simulator as much as we love a Vampyr’: Focus on its ambitious 2018 line-up
We catch up with Focus CEO Cédric Lagarrigue to discuss the publisher’s evolution and how it both wants to nurture new talent and work with the biggest indie developers worldwide
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