Print and digital editions out now, featuring a showcase of freelance artists and an exclusive look behind the scenes of Milestone
Read More »Develop February: GDC issue
Print and digital editions out now, bumper 80-page issue looking forward to GDC
Read More »Develop December/January 2016/2017: Working In Games
Print and digital editions out now, 55-page issue dedicated entirely to working in the games industry
Read More »Develop November 2016: The Motion Capture Special
Print and digital editions out now, 60-page issue dedicated entirely to motion capture in games
Read More »Develop October 2016: The Virtual Reality Special
Print and digital editions out now, 60-page issue dedicated entirely to VR development
Read More »Develop September 2016: Engines special, Nolan Bushnell, ID@Xbox, Reflections and more
Digital edition out now, print edition already on its way to subscribers
Read More »Develop August 2016: Hideo Kojima, CD Projekt Red, life after Lionhead and more
Latest issue out now in print or digital, will also be available at Gamescom and GDC Europe
Read More »Develop July 2016: Ron Gilbert, Troy Baker, David Hayter, Elias Toufexis, sound design and more
Grab this month's issue in print or digital to read interviews with iconic adventure game designer and star voice actors, as well as finding out the best way to use licensed music, improve your sound design and voice production, and work with audio outsourcers
Read More »Develop June 2016: Life with the Romeros, how to build a universe, and more
Print and digital editions available now, also features history of Ratchet & Clank, sexualisation in video games, and CCP interview
Read More »Develop May: TV’s move to games, start-up tips, the return of FMV and more
Print and digital magazine available now, including interviews with the BBC, Channel 4 and Sam Barlow, plus in-depth looks at The Banner Saga and Carmageddon: Max Damage
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