also KO_OP, Firesprite, Zynga, marketing without events and Outer Wilds
Read More »Rising Star: Rare’s George O’Keeffe
George O’Keeffe is principal environment artist at Rare, Xbox Game Studios
Read More »When We Made… Yooka-Laylee
We take a look behind the scenes at the development of Yooka-Laylee. Playtonic talks about the challenges of building upon Banjo-Kazooie’s heritage and having 73,000 people looking out for everything you do
Read More »When We Made… Sea of Thieves
We take a look behind the scenes at the development of Sea of Thieves. Rare’s senior designer Shelley Preston explains that it wasn’t always intended to be a pirate game and how to build a game that is as watchable and shareable as it is playable
Read More »Rare is our headline sponsor at the Women in Games Awards 2019
Rare will also be supporting and presenting our Creative Impact award on the day
Read More »Rare’s Craig Duncan: ‘I believe gaming can be a force for good’
“Our game has helped players battle social anxiety, helped them through depression."
Read More »A sealed copy of Super Mario Bros. has sold for a record-breaking sum
"Beyond the artistic and historical significance of this game is its supreme state of preservation"
Read More »Rare: ‘we have more working on Sea of Thieves now than pre-launch’
Monetisation will arrive, but player experience comes first
Read More »Rare confirms Sea of Thieves has had over 5 million players
UK dev passes huge milestone on the high seas
Read More »How did GoldenEye’s multiplayer grow from a single paragraph of a 10 page design document?
Director of the N64 hit Martin Hollis talks about the game’s now legendary multiplayer mode.
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