"This isn’t just normal outsourcing"
Read More »Former MachineGames devs set up ‘brand new, forward-thinking video game studio’, Bad Yolk
"Creativity thrives best in a healthy and balanced work environment"
Read More »Mediatonic’s Kieran Nee: ‘We look for experience and the ability to communicate that experience’
Cherry picked advice to help you reach the next level in your career – this month, lead client engineer at Mediatonic Kieran Nee explains why being technical is not necessarily what matters most
Read More »Creative Assembly’s Richard Beddow talks on the increasing specialisation in audio roles
Every month, the team at Creative Assembly debunks some common dev role myths… This month, Richard Beddow, Total War audio director, talks on the advances required to bring Three Kingdoms to life
Read More »Former Witcher devs announce Different Tales, a new ‘storytelling’ studio exploring the idea of ‘slow gaming’
"We aimed to create something different"
Read More »Sega and Interior Night ‘have amicably parted ways’
"Interior Night is a really talented studio but Sega decided not to continue with that project"
Read More »The sounds of… Gareth Coker
Every month, we discuss the unique process of making music for video games
Read More »When We Made… Yooka-Laylee
We take a look behind the scenes at the development of Yooka-Laylee. Playtonic talks about the challenges of building upon Banjo-Kazooie’s heritage and having 73,000 people looking out for everything you do
Read More »Industry professionals criticise Ubisoft for ‘exploitative as hell’ spec work
"Musicians, I urge you not to submit to this"
Read More »Creating Erica: how Flavourworks wants to modernise FMV games and break development conventions
With Erica, Flavourworks is challenging games dev as creative director Jack Attridge reckons studios have been “developing games in a bubble” – he shared his perspective at Develop:Brighton this week
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