The Substance Painter Spring 2018 update provides a total of 15 improvements
Read More »Creative England: “There’s a real growth potential in more narrative forms of gaming”
We went to Manchester to talk to Creative England CEO Caroline Norbury about the organisation’s initiatives to help to grow emerging games businesses, what challenges lie on the way and why narrative matters more and more in games
Read More »GDC: Graphine on working with Weta and Funcom and it’s new Granite SDK
Ahead of GDC we talk to Graphine's Clement Galiay about streamlining your workflow with Granite SDK 5.0
Read More »GDC comment: Is the media world finally waking up to the Insomnia way of doing things?
With 62 gaming festivals under its belt, Multiplay Events feels everyone else is just catching up, and you can catch up with it at GDC
Read More »Pass the grog: Rare talks up Sea of Thieves’ maiden voyage on Xbox Game Pass
With a just week left until launch, MCV talks to studio head Craig Duncan about being first up on Xbox Game Pass and the game’s single cross-play community
Read More »Exclusive: Unity takes a principled step into triple-A performance at GDC
Founder and CTO Joachim Ante reveals Unity's strategy for both GDC 2018 and many years beyond
Read More »Your MCV Awards 2018 winners in full
Every winner from the UK’s only computer and video games awards that recognise games publishing, retail, distribution, marketing, PR, events and media
Read More »Into The Breach is at its best when it puts you into unwinnable situations
Why Subset Games’ new mech strategy game is at its best when it asks you to prolong the apocalypse
Read More »A match made in battle – Creative Assembly and Wargaming Alliance talk Total War: ARENA partnership
As it enters open beta, Jerry Prochazka & Tim Heaton talk about the upcoming multiplayer strategy title
Read More »Ins and Outs – February’s industry hires roundup
Highlights from the recent industry hires and moves
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