"Overkill's The Walking Dead did not meet our standards nor is it the quality that we were promised"
Read More »Taiwanese dev Red Candle withdraws horror Devotion from sale over Xi Jinping insult
"It is not Red Candle's vision to secretly project extensive ideology"
Read More »Tim Sweeney announces Unreal Engine support for HoloLens 2 – applauding hardware’s open platform
“We will support HoloLens an an open platform and we will resist anyone who tries to build a walled garden around our lives!”
Read More »Avalanche Studios founder Christofer Sundberg to leave after 16 years
"The studio I founded in my kitchen, built, ran and loved for 16 years"
Read More »Hadean announces Microsoft Azure will power its Aether Engine
"The games industry is one of the most exciting in the world"
Read More »Improbable appoints Lincoln Wallen as new CTO as Bill Roper returns to game development
Current CTO Rob Whitehead will lead on SpatialOS as Chief Product Officer
Read More »‘Some positions will cease to exist’ as Next Games moves to cut costs
Although the company is looking "to hire key talent" in 2019, too
Read More »When We Made… Bomber Crew
We take a look behind the scenes at the development of Bomber Crew. Runner Duck’s co-founders Jon Wingrove and Dave Miller explain how they found the courage to strike out on their own and which 90s Amiga classic inspired Bomber Crew’s colourful art style
Read More »Epic Games outlines its plans for GDC 2019
Booths, talks, and its annual "State of Unreal" address
Read More »How Devolver plans to reign on mobile
Devolver Digital is getting serious about mobile games, having appointed Mark Hickey as VP of mobile publishing. We talk to him about Devolver’s ambitions for its new mobile division
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