Also headlining this issue are Splash Damage, GameMaker Studio, Creative England, the Italian Video Game Awards, Ustwo Games, and Polyarc
Read More »Gender Pay Gap database shows there’s still plenty of work to be done
Time for an awkward conversation
Read More »MCV’s publisher NewBay acquired by Future Publishing
MCV joins numerous market-leading gaming brands within Future
Read More »How Immortal: Unchained could prove that double-A development isn’t dead
We speak to Toadman Interactive CEO Robin Flodin about the studio’s first title, Immortal: Unchained, and how a small team of war-torn developers can enter the competitive Soulslike market with confidence
Read More »Craig Fletcher invests $125,000 in publisher Raw Fury
Raw Fury founder says in press release: “Thanks for the money, dude.”
Read More »First speakers announced for Develop:Brighton 2018
MCV readers get 10% off tickets; Super Early Bird rates end April 25th
Read More »Ubisoft opens new studios in India and Ukraine
Ubisoft Odesa will focus on the Ghost Recon franchise, while Ubisoft Mumbai will collaborate to the development of triple-A titles
Read More »Night in the Woods wins Grand Prize at GDC’s Independent Games Festival Awards
Infinite Fall’s Night in the Woods won both the Grand Prize for Best Independent Game and the Excellence in Narrative award at the IGF. Meanwhile, at the 18th annual Game Developers Choice Awards, Breath of the Wild won big and Tim Schafer and Rami Ismail went home with special recognitions
Read More »The Witness developer offering grants to minority game developers
Underrepresented designers can get between $3,000 - $20,000 for puzzle projects
Read More »Diversity and passion fuel Interior Night’s plans to break new ground in game stories
Every month in we check in with a new and upcoming developer. This month we chat to Interior Night about the need to surround yourself with excited, talented people and the future of storytelling in games
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