This content was created in association with Criterion as part of DEVELOP/JOBS.
Read More »Regional Spotlight: How Guildford became the ‘Hollywood of Video games’
From Molyneux to Media Molecule, we spoke to the games community in Guildford to find out why the area has become synonymous with the UK games industry
Read More »How EA’s Criterion gets Agile in triple-A game production
At Criterion, our approach to producing triple-A games has to accommodate scale in people, process and technology.
Read More »EA’s David Rutter takes the reins as group general manager for EA Studios Europe
"David has led our FIFA franchise and EA Sports teams to amazing success”
Read More »nDreams and Climax on how to build a successful VR business
With vast sums of money being poured into VR around the world, the virtual reality development scene has never been healthier. In a recent GDC survey, for instance, there were more developers making games for VR (24 per cent) than there were for the Xbox One and Project Scorpio (22 …
Read More »Three Fields ‘can’t afford’ to support Dangerous Golf after debut fails to hit sales targets
Creative director Alex Ward details technical features that didn’t make the cut due to compact development team
Read More »Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf
In 1999, PC-focused Criterion Studios asked Fiona Sperry to set up a new development arm within the company. The result was Criterion Games, a step into the brave new world of console. Its first title was TrickStyle, a Dreamcast game published by Acclaim. The project was signed by one Alex …
Read More »Criterion’s vehicle game put on hold for Star Wars
In 2014 Criterion revealed that it was working on an extreme sports vehicle title with more than a hint of Burnout about it. Now it’s not clear whether we’ll ever see that game. EA has told GameSpot that folk should forget about any previous projects mentioned by the UK studio. …
Read More »Criterion cancels extreme sports title as it shifts focus to Star Wars
Project described as Burnout studio’s ‘biggest game yet’ when unveiled at E3 2014
Read More »Criterion developed Star Wars Battlefront’s speeder bike sections
Burnout studio hints at contribution towards EA's best-selling sci-fi multiplayer title
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