Cherry picked advice to help you reach the next level in your career – this month, lead client engineer at Mediatonic Kieran Nee explains why being technical is not necessarily what matters most
Read More »Lily Zhu: ‘The role of lead artist is not something you land, it’s something you grow into’
Cherry picked advice to help you reach the next level in your career – this month, Splash Damage's Lily Zhu tells us why lead artist doesn’t mean best artist and the importance of cultivating leadership skills
Read More »Team17’s Benjamin Ellis on biz dev: What skills does it take to search out the next big indie hit?
Cherry picked advice to help you reach the next level in your career
Read More »Sperasoft’s Steven Thornton: ‘The strongest games design portfolio is one with playable content, even if the art is all sticks and spheres’
Cherry picked advice to help you reach the next level in your career
Read More »Codemasters’ Harry Semple: ‘You’ll learn more in three months in the studio than in a year of university tuition’
Cherry picked advice to help you reach the next level in your career
Read More »Creative Assembly’s Jodie Azhar on how technical artists influence every part of a game’s visuals and how to become one
Cherry picked advice to help you reach the next level in your career
Read More »Get That Job: Code Manager
Code manager at nDreams, Triston Attridge talks about getting a job coding for the virtual reality studio
Read More »Get That Job: Environment Artist
James Brady is a freelance environment artist, currently working on PlayerUnknown's Battlegrounds. He tells us how to get a job as an artist in the games industry
Read More »Get That Job: Lead Quality Assurance Project Manager
Benoit Provot, the lead QA project manager for Testronic's Warsaw office talks us through his day-to-day work and what he looks for in a new employee
Read More »Get That Job: Engine Programmer
We speak to Jurre de Baare about his role as Engine Programmer at Epic Games
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