“We are delighted to have Nordisk Games alongside Supermassive for what we are sure will be very exciting times ahead"
Read More »Regional Spotlight: How Guildford became the ‘Hollywood of Video games’
From Molyneux to Media Molecule, we spoke to the games community in Guildford to find out why the area has become synonymous with the UK games industry
Read More »Two VR titles from Supermassive Games delayed until 2018
No reasons given but the delays give an extra two months development for both The Inpatient and Bravo Team
Read More »Supermassive Games: Betting on VR
Supermassive Games believes that there’s plenty left to explore in virtual reality game design. Jem Alexander chats to executive producer Simon Harris about the studio’s VR projects
Read More »Former Sega director of development services, Jim Woods, joins Supermassive Games
The games industry vetran joins as an executive producer at the studio
Read More »Sony PlayLink explained: More social gaming exclusively on PS4
Brighton-based Wish Studios will be making two games utilising the technology
Read More »Supermassive Games uses IncrediBuild to speed up development
Until Dawn developer able to go through 25 builds per day using acceleration tech
Read More »Heard About: Until Dawn: Rush of Blood
John Broomhall talks cutting-edge audio for VR with Supermassive’s Barney Pratt
Read More »Sound Thinking: CDPR, Supermassive, DICE and Coldwood reveal how to perfect your audio design
Often considered as inferior to visual flair by developers, quality audio design is just as important to delivering an engaging virtual experience. We ask aural authorities for their advice
Read More »Supermassive Games using IKinema RunTime for VR titles
Until Dawn developer licenses procedural animation tech
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