"But I’m not currently a full-time employee"
Read More »Analysis: Working the Narrative
Narrative design is an important part of any creative endeavour. Game projects will often use writers and narrative designers towards the end of a project but the role can do so much more. Sean Cleaver finds out what narrative means for game development employment opportunities
Read More »Opinion: Narrative design: Why and when?
Writer Greg Buchanan and Linx Agency’s Benjamin Ryalls, look at why your project needs a writer earlier
Read More »Life is Strange’s Christian Divine talks representation
Games are becoming more diverse, but there's always more work to be done. Jem Alexander speaks to Life is Strange writer Christian Divine about representation in games
Read More »Ron Gilbert: Everyone’s a Writer
Ron Gilbert’s new adventure, Thimbleweed Park, aims to recapture the charm of old school point and click adventures using ‘improv game design’.
Read More »Pixar’s six tips for telling better stories in games
Toy Story and Monsters Inc story writer Matthew Luhn shared his advice from more than two decades at the film studio with devs at GDC Europe
Read More »Science Fiction & Fantasy Writers of America to open applications to games writers
But salaried writers remain out in the cold for now
Read More »The MCV & Develop Podcast: Writing for games, with Rhianna Pratchett and Ed Fear
The scribes behind Tomb Raider, Mirror's Edge, Overload, Heavenstrike Rivals, Hatoful Boyfriend and more discuss advances in video game storytelling
Read More »OPINION: E3 demos prove we need better writers
As cringeworthy dialogue undermines impressive gameplay, developers must spend more time with their scripts
Read More »Diablo III director Jay Wilson quits Blizzard after 10 years
Move also marks a departure from the games industry, as he returns to ‘pursue my original passion: writing’
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