Regulars

“The great thing about the games industry is the variety of paths people can take as they build their careers” – Sparx*’s Pierre-Antoine Cohade

Pierre-Antoine Cohade, producer at Sparx*, a Virtuos Studio, talks about wearing multiple hats, the need to be versatile and the opportunity for career progression

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Aardvark Swift Spotlight: Deep Silver Dambuster Studios – “I think they’re that passionate and proud about what they are doing, that any avenue to talk about it they want to jump on.”

The name might have changed over the years, but Deep Silver Dambuster Studios is a staple of the British game development scene, demystifying the industry and improving employment opportunities

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“You’re not supposed to ask [the Queen] any questions, but I couldn’t resist asking if she liked computer games.” – Kwalee’s David Darling

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to David Darling, CEO of Kwalee

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“It’s really important for trans people, all LGBT folks and anyone who is marginalized to be able to tell their own stories” – Behind the development of If Found…

We take a look behind the scenes of Dreamfeel’s If Found… a unique visual novel starring a transgender woman, steeped in Irish culture

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“Part of what we do as Ballistic Moon is embrace creative risks” – Aardvark Swift studio spotlight: Ballistic Moon

With decades of industry experience at their fingertips, Ballistic Moon is pushing the game development envelope, disinterested in providing derivative experiences for gamers when innovation is at the core of what they do

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“It is a growing field, with brands on track to spend 20 per cent of brand budgets on influencers by 2023” – Green Man Gaming’s James Spicer on influencer management

James Spicer, influencer manager at Green Man Gaming talks about his varied role, as well as the need to be cold-headed and warm-hearted

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