Pierre-Antoine Cohade, producer at Sparx*, a Virtuos Studio, talks about wearing multiple hats, the need to be versatile and the opportunity for career progression
Read More »Aardvark Swift Spotlight: Deep Silver Dambuster Studios – “I think they’re that passionate and proud about what they are doing, that any avenue to talk about it they want to jump on.”
The name might have changed over the years, but Deep Silver Dambuster Studios is a staple of the British game development scene, demystifying the industry and improving employment opportunities
Read More »“You’re not supposed to ask [the Queen] any questions, but I couldn’t resist asking if she liked computer games.” – Kwalee’s David Darling
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to David Darling, CEO of Kwalee
Read More »How to test creative to optimize and drive campaign results – Facebook Gaming
"The key to unlocking this value is a combination of systematic measurement and creative expertise.”
Read More »“It’s really important for trans people, all LGBT folks and anyone who is marginalized to be able to tell their own stories” – Behind the development of If Found…
We take a look behind the scenes of Dreamfeel’s If Found… a unique visual novel starring a transgender woman, steeped in Irish culture
Read More »Ins and Outs – February 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's February issue.
Read More »Why democratising monetisation is set to change how we consume and create video games
Simon Cowell is CEO and co-founder of ZEBEDEE, a payment platform for virtual worlds. Previously he was head of corporate development at Bitstamp, the world’s longest-standing Bitcoin exchange
Read More »“The best thing about my job is that it is hardly work. I never struggle to get up and get going” – d3t’s Ryan Buxton
Ryan Buxton, programmer at d3t, talks about his first big break in the industry, taking inspiration from his dad and the horrors of waking up after the office Christmas party
Read More »“Part of what we do as Ballistic Moon is embrace creative risks” – Aardvark Swift studio spotlight: Ballistic Moon
With decades of industry experience at their fingertips, Ballistic Moon is pushing the game development envelope, disinterested in providing derivative experiences for gamers when innovation is at the core of what they do
Read More »“It is a growing field, with brands on track to spend 20 per cent of brand budgets on influencers by 2023” – Green Man Gaming’s James Spicer on influencer management
James Spicer, influencer manager at Green Man Gaming talks about his varied role, as well as the need to be cold-headed and warm-hearted
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