Tudor Costea is the player support delivery manager at Testronic. MCV sat down with him to ask about the key differences between traditional customer service and player support – and how studios can improve their player support strategies
Read More »GAME OVER: April 2022
Unreal Engine 5 officially launched for developers not working on Fortnite in April
Read More »Q&A: Jeff Collins on Unity Gaming Services
Vince Pavey spoke to Jeff Collins, senior vice president of engineering at Unity Technologies about the UGS vision for the future of cross-play, and how the company are making it happen
Read More »nDreams has acquired Brighton VR/AR studio Near Light
VR game publisher and developer nDreams has acquired VR/AR developer Near Light, in its first ever studio acquisition
Read More »GAME OVER: March 2022
In the wake of Russia’s invasion of Ukraine in February, the games industry mobilised to offer its support
Read More »GAME OVER: January 2022
Cast your mind back to the start of the year, when Richie Shoemaker was still finding his MCV feet, Vince Pavey didn’t have any, and the only cost crisis on the horizon was what Microsoft was prepared to shell out for Activision
Read More »Critical Path 2023 – Six highlights to look forward to!
Here are the key upcoming events and releases to mark in your calendar for the next six months!
Read More »Critical Path: December 2022 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar for December 2022
Read More »Gameye will now let people look at its source code
Gameye now offer full access to its software’s source code for Enterprise Edition users
Read More »EA has added six more patents to its accessibility pledge
Electronic Arts (EA) has announced that six more patents have been added to its accessibility patent pledge
Read More »