Mojang has released a statement stating that non-fungible tokens (NFTs) and blockchain technologies will not be supported or allowed on the game going forward
Read More »A Talk On The Wired Side
Wired Productions’ MD Leo Zullo reflects on a wild and exciting period for the indie publisher
Read More »[From the industry] StackAdapt Enables In-Game Inventory Through Global Leader Anzu
North American-based DSP StackAdapt has partnered with Anzu.io, the world’s most advanced in-game advertising platform, to leverage its in-game advertising inventory
Read More »EPIC Risk Management wants to educate audiences on loot boxes after UK Government inaction
EPIC Risk Management has released a statement about the UK Government’s decision not to regulate loot boxes with legislation
Read More »EA patents using player data to generate in-game content
EA has filed a patent that could see personal data used to procedurally generate new experiences for its players
Read More »InnoGames GmbH encourages salary transparency in German games industry by publishing salary bands
InnoGames GmbH has become the first company from the German games industry to share information on its salary bands
Read More »[From the industry] Airship Interactive is set to double workforce thanks to NPIF growth investment
The North West business is creating 50 new jobs after receiving a £450,000 investment from NPIF
Read More »DreamsCon returns next week
Media Molecule’s annual digital convention is set to return this July
Read More »PlayStation completes purchases of both Bungie and Haven Studio
Sony Interactive Entertainment has announced that its purchases of Bungie and Haven Studio are now complete
Read More »[From the industry] The first-ever survey of online gaming connectivity finds gamers quit in droves when experiencing latency issues
An independent survey by Canadian start-up Edgegap of 2,000 US and UK-based gamers set out to find to what degree issues including latency and lag impact their gaming experience, delivering the first report dedicated to understanding the state of latency in online games
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