UPDATE: Gearbox and 2k will continue publishing relationship with regards to Borderlands and other franchises
Read More »Develop:Brighton 2021 sets date for physical event in October
"..At the Hilton Brighton Metropole following the same format our community knows and loves."
Read More »Cloud gaming should be a service, not a platform – and it looks like Google is starting to realise that
Google looks to be changing direction with Stadia, we suggest that it provides an industry-focused service, not a consumer platform
Read More »DONTNOD becomes the latest recipient of Tencent investment – looks to make more of its catalog in mobile and asian markets
"With the support of our new partner, Tencent, and of all existing and new institutional investors, DONTNOD is more than ever well placed to grow..."
Read More »The UN’s ‘Playing for the Planet’ initiative reached 110m players in 2020 – time to join for 2021!
The initiative set out with 19 companies at the start of the year, including UK firms such as Green Man Gaming, Space Ape and Sports Interactive
Read More »Kwalee hires industry veteran Max Everingham from Team17 to lead console and PC publishing drive
“It’s a joy to be working again with David [Darling] on his quest to become as successful in the PC and console arena as Kwalee has already been in mobile.”
Read More »OKRE – A new charity from Wellcome – ‘to enable the creative industries to pool knowledge with other disciplines’
Find out more at the OKRE Development Rooms, ‘Urban Worlds: Lives and Landscapes’, at 4pm GMT on Wednesday 27 January 2021
Read More »Opera acquires YoYo Games and GameMaker Studio for $10m
The engine is responsible for breakout indie hits such as Spelunky, Undertale, Hotline Miami, Hyper Light Drifter and Nidhogg, among many more
Read More »[From the industry] Yorkshire Games Festival 2021: programme of online activities announced
This year’s festival will look different to previous editions with an online programme of activities to account for the latest COVID-19 guidelines
Read More »More remote teams, working across multiple time zones, delivering titles for streaming platforms – how devs see the games of this new decade
New survey helps us to see where the biggest areas for change are likely to fall over the next ten years [Created in association with Perforce]
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