ustwo games has provided financial support to UK Youth in a cost of living crisis response campaign
Read More »“I honestly hope I get to be involved in making games until I am a little old lady” – ustwo games’ Maria Sayans
"I love player feedback, and I get a rush of excitement from looking at the reviews on the App store. I sometimes get a bit teary-eyed reading them."
Read More »Read the April issue of MCV/DEVELOP online now! Featuring our 30 under 30 list, Google Stadia, Rare and much more
also KO_OP, Firesprite, Zynga, marketing without events and Outer Wilds
Read More »Rising Star: Ustwo games’ Danette Beatty
Dannette Beatty, artist at Ustwo games talks about how they got started in their career, and the importance of diversity in the industry
Read More »Assemble with Care: Why Ustwo Games’ tricky follow-up to Monument Valley found its perfect home on Apple Arcade
Putting a price on any experience is always tricky, especially in the fickle market of premium mobile games, but thanks to Apple Arcade, Ustwo Games’ latest title is simply priceless – and in more ways than one
Read More »Ustwo Games expands its leadership team
"Our unique approach to making games has produced truly memorable experiences"
Read More »Abigail Flores: ‘Don’t be afraid to show your work to others’
March's Rising Star is Abigail Flores, QA technician at Ustwo Games
Read More »Monument Valley 2 sells 3.5m and brings in $10m revenue over first year
Premium rush
Read More »Monument Valley’s Ustwo: There’s more to mobile gaming than ‘tapping candy and opening loot boxes’
We catch up with head of studio Dan Gray, who talks about new IPs, the business models of mobile, the limitations of VR, and moving into publishing like-minded developers
Read More »Monument Valley downloaded 23m times in second year
All-time downloads now at over 26m, with $14m in revenues
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