Chris McCarthy, head of recruitment at Third Kind Games tells us about what their people-first studio is like, and what sort of people they’re looking for
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Ukraine’s games industry has announced that it will have an official booth presence at the gamescom industry trade show for the first time ever
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Head of communications at Liquid Crimson, Lauran Carter, gives us a heads up on what the award-winning creative studio has planned for Cologne
Read More »Critical Path: August 2023 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar for August 2023
Read More »[From the industry] GamesAid raises over £23,000 at Develop:Brighton
GamesAid raised over £23,000 for its chosen causes at this year’s Develop: Brighton conference
Read More »Final Boss: Ali Fearnley, Conference Director at Tandem Events
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Ali Fearnley, Conference Director at Tandem Events
Read More »Ins and Outs: July 2023’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s July 2023 issue
Read More »Oh! What A Lovely War Game: Petroglyph Games on The Great War: The Western Front and more
As the lead programmer on the seminal Command & Conquer and the founder and creative director of Westwood successor Petroglyph Games, Joe Bostic knows a thing or two about RTS games. Richie Shoemaker interrogates him on the most recent
Read More »Do we need a secondary market for digital video games?
Nicholas Gilot, co-CEO of the Ultra.io gaming hub, insists there’s considerable interest in secondary digital games sales and publishers don’t ever have to lose out
Read More »Mobile Developer Seeks Profit For Fun and Games: Amuzo Games on how to make a profit
After three years working with the biggest hyper-casual game publishers in the business, Peter Phillips, MD of Amuzo Games, has some sage advice for small developers looking to make an elusive profit
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