Game designer and artist Danilo Dias spoke to Vince Pavey about JoyMasher’s Vengeful Guardian: Moonrider
Read More »Adriano Rizzo, QA lead at Payload Studios on the state of play in QA today
QA has come a long way in recent years, but with issues around representation, automation and underappreciation, have things come far enough?
Read More »Research and immersion in video games can make for a potent brew
Auroch Digital’s production director Peter Willington shares insight into how the research journey of a project can help contribute to its success
Read More »Q&A: Phil Mansell on Jagex’s studio acquisitions, new publishing deals and projects in development
With RuneScape going from strength to strength and an Unreal Engine 5 game in development, Jagex is celebrating
Read More »Recruiter Hotseat – Anna Donaldson, HR manager at 10:10 Games
Anna Donaldson tells us about 10:10 Games, and how everything they do is based around the needs of their team
Read More »Levelling Up – Bastion’s Ben Skipper
Ben Skipper, account director at Bastion, tells us the upward trajectory of his move from journalism into PR
Read More »Rising Star – Kalam Neale, head of education at the British Esports Federation
Kalam Neale, head of education at the British Esports Federation, on developing a curriculum and changing people’s misconceptions
Read More »Ins and Outs: February 2023’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s February 2023 issue
Read More »Taking an Airship to Evenor – Richard Browne on Wayfinder, Digital Extremes’ upcoming collaboration with Airship Syndicate
Richard Browne, head of external projects at Digital Extremes tells Vince Pavey all about Wayfinder
Read More »Debugging D&I – Amiqus’ Liz Prince on how and why we should be celebrating International Women’s Day
Today is International Women’s Day, and with the UN’s theme for 2023 being incredibly relevant to games, Amiqus’ Business Manager Liz Prince looks at how studios can celebrate
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