Games for the Many's co-founder Rosa Carbo-Mascarell on how the far-reaching influence of the industry could be used for good
Read More »PlayStation shows the rollercoaster of console generations in one simple slide
Company also reinforces MAUs over unit sales strategy at annual investor day
Read More »Exclusive: Bethesda appoints Think Jam as PR agency
Think Jam are on a publicity retainer for software giant
Read More »EA acquires GameFly’s Israel-based streaming service
The acquisition should see EA's access program appear on more devices
Read More »Amiqus Me Anything: Team diversity
This month's question: What can studios do to attract a more diverse workforce?
Read More »Tesco Direct to close, 500 workers at risk of redundancy
Tesco.com will continue to carry a small selection of video games, shipped from local stores
Read More »Gamescom 2018: What’s new in Cologne this year?
With the weather warming up it’s time to look forward to Gamescom again. Seth Barton asks what’s hot at this year’s show
Read More »PS4 is entering its sunset years, says PlayStation boss
Publisher will focus on ‘franchising successful IPs and refreshing existing IPs’ to ensure a strong exclusive lineup
Read More »Fortnite announces a $100m prize pool for the game’s first competitive season
Prize pool to be spread out over several, as yet unannounced, events
Read More »Keza MacDonald on games as culture and how discoverability impacts the press too
We talk to Keza MacDonald, The Guardian’s new video games editor, about games as culture, the changing relationship between the media and publishers and how discoverability impacts the press
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