Chris Wallace talks to Gregorios Kythreotis, to get an inside view on how Shedworks brought their open world masterpiece Sable to life
Read More »When We Made: Behind the scenes of the Zelda-inspired indie hit Death’s Door
Acid Nerve are suddenly in the spotlight following their breakout hit title, Death’s Door. We find out more about a game that’s already topping many people’s game of the year lists
Read More »“You don’t really lose people, you just take them into a place inside you” – Behind the theme of loss in Lost Words: Beyond the Page
We talk to Rhianna Pratchett and Sketchbook Games' Mark Backler to get a look at Lost Words: Beyond the Page – a title built around words, in the most literal sense, to help impart a lesson about dealing with loss
Read More »When We Made… Röki: “The idea of making a game that had an undercurrent of kindness running through it really resonated with us”
We talk to Alex Kanaris-Sotiriou, to get a better look at the creepy and wonderful world of Röki – The twice-BAFTA nominated debut game from Polygon Treehouse
Read More »Townscaper – the game which isn’t a game, but still sold 380,000 copies on Steam
Relaxing to play with and relaxing to behold, Townscaper's sea-bound conurbations are a balm for the soul
Read More »“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike
We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process
Read More »“It’s really important for trans people, all LGBT folks and anyone who is marginalized to be able to tell their own stories” – Behind the development of If Found…
We take a look behind the scenes of Dreamfeel’s If Found… a unique visual novel starring a transgender woman, steeped in Irish culture
Read More »“There’s literally no way we could have made the impact that we did without PS Plus” – How Fall Guys became an overnight sensation
We take a look behind the scenes of the surprise mega-success of the year, and finds out what it means for Mediatonic going forward.
Read More »“You get to see how it affects people and their relationships. That’s a benefit of the industry that we’re in” – Foam Sword on Knights and Bikes
We take a look behind the scenes of Foam Sword's debut title
Read More »It’s the fifth anniversary of Lovers in a Dangerous Spacetime – we look back at how it was made
We take a look behind the scenes of Asteroid Base’s co-op shooter. Discussing its debt to both Star Wars and Star Trek, its modest launch, why it wanted to be a tough roguelike, but how it eventually found success as a family favourite
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