"Discovery is not an easy riddle to solve. But what you can’t do is ignore the problem, create beautiful art and hope that it will be discovered!"
Read More »Media Molecule headlines our Develop:Brighton issue
Also featuring our big regional spotlight on Brighton, plus Sharkmob talking Tencent, PQube on its biggest year yet, location-based VR, the making of Yooka-Laylee, and much more...
Read More »Women in Games Awards’ judges headline June’s MCV, out now
Also featuring Develop:Brighton's women-led sessions, Natalya Tatarchuk on Unity's HDRP, Supermassive talking The Dark Pictures, Sea of Thieves' post-mortem, and much more...
Read More »Read May’s MCV: Rebellion’s Jason Kingsley plus our huge North East regional spotlight
Also featuring Rovio, Cord Worldwide, Improbable, Cultist Simulator, and much more
Read More »Update 09/05: Ranieri Gaming hires PR veteran Mark Allen to head UK arm
10-strong team looks to deliver campaigns that succeed right across the continent
Read More »Stadia, POC in Play and Oculus headline MCV’s 30 Under 30 issue
Our April issue is out now and you can read it for free right here. In this issue, we finally reveal MCV’s 30 Under 30 2019 – if you can’t stand the suspense you can click here to see who made it to the list. We’d like to thank everyone …
Read More »CVG veterans form games news website Video Games Chronicle
Video Games Chronicle ambitions to become the "expert source for games news"
Read More »How IGN’s ‘Prepare to Try’ trio became an instant Patreon success as RKG
New YouTube channel RKG is an instant hit, with its three creators pivoting away from IGN while sticking to the formula their fans love. We catch up with the trio to understand their appeal and take stock of the sector as a whole
Read More »Private Division, Devolver and Roblox headline MCV’s first issue of 2019
Also featuring an investigation on games music, with composers sharing how developers can best work with them
Read More »How ‘dropping the barrier between marketing and development’ created a live action Life is Strange 2 trailer
Gamers don’t want to be marketed to; they want to be entertained. Chris Hassell, Co-Founder at Ralph, shares his expertise on engaging and expanding your game's audience beyond the initial launch
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