Electronic Arts and football’s world governing body properly went their separate ways in May
Read More »Q&A: Testronic’s Tudor Costea on why player support is not the same as customer service
Tudor Costea is the player support delivery manager at Testronic. MCV sat down with him to ask about the key differences between traditional customer service and player support – and how studios can improve their player support strategies
Read More »GAME OVER: April 2022
Unreal Engine 5 officially launched for developers not working on Fortnite in April
Read More »Q&A: Jeff Collins on Unity Gaming Services
Vince Pavey spoke to Jeff Collins, senior vice president of engineering at Unity Technologies about the UGS vision for the future of cross-play, and how the company are making it happen
Read More »Q&A: Belia Portillo, international and partnership lead at Jackbox Games on Jackbox Party Pack 9
Vince Pavey had the chance to speak to irreverent party game developer Jackbox Games
Read More »GAME OVER: March 2022
In the wake of Russia’s invasion of Ukraine in February, the games industry mobilised to offer its support
Read More »GAME OVER: February 2022
Not a great month for game companies clamouring to get on board the chuffing NFT hype train that was soon to run out of track
Read More »GAME OVER: January 2022
Cast your mind back to the start of the year, when Richie Shoemaker was still finding his MCV feet, Vince Pavey didn’t have any, and the only cost crisis on the horizon was what Microsoft was prepared to shell out for Activision
Read More »Schools can now teach game design for free with GameMaker
GameMaker has introduced a new education version of their cross-platform game development software
Read More »Jagex has acquired Gamepires, the developer behind SCUM
Jagex, the developer-publisher behind the MMO RuneScape, has acquired developer Gamepires
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