Keywords Studios has acquired the Nottingham-based multiplayer game development studio The Multiplayer Group in a deal worth £76.5 million.
Read More »How to leverage launch events for a great player experience (without your servers crashing)
A successful event requires various scenario calculations, testing potential break-points, and setting up the necessary infrastructure to support your game. [content in association with Improbable]
Read More »How to update your game without impacting player experience (or revenue)
When it comes to free-to-play titles, taking a game offline even briefly can result in a huge amount of lost revenue
Read More »Six must-knows about effective infrastructure management from the experts
No matter how well-designed your game, player experience will suffer if you don’t have the right compute
Read More »Seven things you need to know about Game Server Hosting Orchestration for a great player experience
Effective game server orchestration is vital for the success of your game [this content was created in association with Improbable]
Read More »Adopting CI/CD: How Midwinter Entertainment iterates at speed with the help of IMS
Achieve fast feedback loops that enable the rapid iteration that allow you to respond to players and keep them engaged
Read More »How to mitigate launch uncertainty with game server orchestration
Time to think again about game server orchestration [This article was created in association with Improbable]
Read More »How to nurture a holistic, proactive, approach to technology problem-solving (Sponsored)
Depending on the game, even just a few moments of down-time can spell a huge loss in revenue for a studio.
Read More »Freedom to create – Why Toadman Interactive chose Improbable Multiplayer Services
Toadman Interactive uses Improbable Multiplayer Services (IMS) to free its studios to work on what matters most – creating great content. [created in association with Imporbable]
Read More »[Sponsored] How experimenting with scale and simulation helped Midwinter Entertainment find the fun with Scavengers
For game designers, ‘finding the fun’ is a serious undertaking. In a competitive market, more fun equals more players, equals a thriving and happy community. The question is: how do you create a retentive, rewarding experience that gamers connect with and come back to, over and over again?
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