The Making Games In The UK report shows development staff hit an all-time high last year, but that's not the whole story
Read More »Ins and Outs – March’s industry hires roundup
Highlights from the recent industry hires and moves
Read More »Otisha Sealy on how ‘individual traits always bring something different’ when it comes to recruitment
Cherry picked advice to help you reach the next level in your career
Read More »When We Made… The Sexy Brutale
Design director Charles Griffiths explains the genesis of the game’s interlocking puzzle box design, and how making just one small change to its delicate clockwork can break everything around it
Read More »ESL UK’s Caroline Oakes: ‘Everything that we do in this ecosystem affects the whole of esports’
MCV's March Rising Star talks about her career in esports, developing herself and building an esports ecosystem
Read More »Big Bad Wolf’s The Council gives the episodic-adventure genre a much needed twist
Big Bad Wolf and Focus Home Interactive are giving the episodic narrative adventure genre a twist with The Council. Marie Dealessandri looks to get herself elected
Read More »How Vermintide 2 apes MMO raids to keep its audience invested
Nothing comes for free in Fatshark's newest stab-'em-up
Read More »How does it feel to win an MCV Award? Our 2018 winners tell us about their award-worthy year
Here's what the MCV Awards winners had to say about going home with their well-deserved trophies
Read More »Into The Breach is at its best when it puts you into unwinnable situations
Why Subset Games’ new mech strategy game is at its best when it asks you to prolong the apocalypse
Read More »The 2018 Six Invitational felt like a big budget remake of 2017’s event
Ubisoft must be over the rainbow
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