December's Rising Star is Laura de Castro, junior programmer at Hutch Games
Read More »Tim Heaton: ‘I blew two CRTs up that first week, smoke came out of the back of them’
Every month an industry leader wraps up MCV with their unique insight
Read More »Ins and Outs – December’s industry hires roundup
Highlights from the recent industry hires and moves
Read More »PlayStation’s Warwick Light, The Grand Tour Game and Xbox Adaptive Controller headline MCV’s December issue
Also featuring investigations on confidentiality in UK law and unionisation, plus ten years of Roll7, Pixel Toys, Wargaming UK, Fourth Floor, Moonlighter, and much more...
Read More »Sperasoft’s Steven Thornton: ‘The strongest games design portfolio is one with playable content, even if the art is all sticks and spheres’
Cherry picked advice to help you reach the next level in your career
Read More »When We Made… Dead Cells
We take a look behind the scenes at the development of Dead Cells, the challenges of developing a roguelike/metroidvania hybrid, why the Prisoner doesn’t have a head and how easy porting can be
Read More »Vic Hood: ‘In a sea full of opinions and voices, you need to make sure yours stands out’
November's Rising Star is TechRadar's gaming writer Vic Hood, who tells us about the challenges of freelancing full time and gives advice on how to get into games journalism
Read More »MCV’s recruitment special is out – also featuring Codemasters, Spyro, Hitman 2 and Gris
Featuring an investigation on home-grown talent, plus everything you need to know about the relocation process and much more
Read More »When We Made… Starlink: Battle for Atlas
We take a look behind the scenes at the development of Starlink: Battle for Atlas and how Ubisoft game jammed its way to 2018’s most unusual release and straight into Nintendo’s open arms
Read More »Unity, Koch Media and Bandai Namco headline MCV’s 20th anniversary issue
Plus YoYo Games, Green Man Gaming, Golden Joysticks, Robot Cache, Supermarket Shriek, Starlink: Battle for Atlas, and much more
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