All this week Develop has been reporting on the virtual reality space in games and what it means for the industry and consumers.
We’ve spoken with the likes of Oculus’ Nate Mitchell, SCE’s Dave Ranyard, Frontier’s David Braben, CCP’s Owen O’Brien, nDreams’ Patrick O’Luanaigh and a host of other developers at the bleeding edge of the technology.
Below we’ve rounded up the entire week’s stories in VR. Read on to find out about where VR is heading, what its impact will be on games and just how developers around the world are taking advantage.
And of course, this doesn’t mark the end of our reporting on VR. If you have something to say or want to write an opinion piece for the website on the matter or other topics affecting the game industry, please contact james.batchelor@intentmedia.co.uk or craig.chapple@intentmedia.co.uk for more details.
Develop April: Inside the VR revolution with the Oculus Rift and Sony’s Morpheus
The latest issue also features Sucker Punch’s stunning PS4 game InFamous: Second Son, a look at Finland’s booming start-up scene and cloud gaming
Virtual reality has been given a violent shove from potential game-changer to oncoming storm
Untold Games: ‘The rules of VR have yet to be written’
Indie studio behind award-winning virtual reality adventure game discusses the challenges VR developers face
VR developer nDreams secures £250,000 investment
Studio employing new staff and ramping up development
The VR Dream and overcoming game dev hurdles
Hypersloth co-founder Ashley Stancill on working with UDK to develop Dream for Oculus
Virtual Reality: ‘The time is now’
With PlayStation and Facebook heavily backing VR, the tech is on the cusp of truly taking off
VR Virtuix Omni treadmill shipping in September
Movement-tracking tech available for pre-order
Components of the Rift: Designing for Oculus
Makemedia discusses how it made a racing game for the virtual reality headset
Inside Morpheus: SCE London on PlayStation’s VR ambitions
Sony’s Dave Ranyard discusses the wider possibilities of virtual reality and the complications that developers must overcome
Develop looks at a unique alternative to the Oculus Rift
CEO Patrick O’Luanaigh discusses the virtual reality revolution and why it’s poised to start a new era of immersion in games
Edward McNeill explains why VR can be a great platform for indie game developers
Interview: Eve: Valkyrie and the VR frontier
CCP Newcastle’s executive producer talks about the origins of the studio’s first VR title and what the tech can bring to games
Oculus VR: ‘We are just scratching the surface’
Co-founder Nate Mitchell tells us how close the pioneering headset is to a commerical release
VR’s gaming future and why it’s not a fad
Neil Schneider from the Immersive Technology Alliance discusses the potential of VR
Getting student access to virtual reality tech
Indie developer Daniel Nyberg looks at how students can start learning to develop for VR now
Interview: Farm 51’s VR vision for Get Even
The studio’s lead designer discusses how it realised entire locales in the virtual world
5m Oculus sales will bring Wargaming into the VR fray
World of Tanks creator says it will only target virtual reality when audience is big enough
A look beyond the Rift to virtual reality’s less famed hardware
The psychological and emotional adaptation of the mind to virtual reality
How Frontier is bringing Elite: Dangerous to VR
David Braben discusses what the studio is doing to adapt its upcoming game to virtual reality
Eutechnyx on lighting up VR and expanding its business
Studio CEO Darren Jobling explains how VR is growing the studio’s business both in and outside of games
Three VR game design principles: How Junkfish changed its approach to game development
Andrew Bean and Simon Doyle analyse issues such as scale, in-game UIs and simulation sickness