The Australian Government has announced a 30% tax relief to further grow the nation’s games industry. Chris Wallace reaches out to the indies and triple-As there to find out about the explosive growth in Australian development
Read More »[Sponsored] “Why Chivalry 2 prepared for too many players” – Sebastiaan Heijne, co-founder of Gameye
"So, how did we prepare for the launch of Chivalry 2, which saw double the expected number of players? And how do you deal with these unexpected surges?"
Read More »When We Made: Behind the scenes of the Redwall-inspired Soulslike, Tails of Iron
Chris Wallace gets behind the scenes of Tails of Iron – a Hollow Knight meets Redwall title that might just be the most adorable Soulslike yet
Read More »Roblox apologises for three-day outage
"Due to the difficulty in diagnosing the actual bug, recovery took longer than any of us would have liked."
Read More »[ICYMI] Develop:Brighton’s keynote speaker will be Team17’s Debbie Bestwick – “We came together as an industry and supported each other in a way I’ve never seen in over three decades”
Bestwick discusses how the pandemic impacted Team17, the importance of in-person events, her keynote and her outlook on the industry’s future
Read More »CD Projekt acquires Drake Hollow developer The Molasses Flood
"When CD PROJEKT approached us about the possibility of working together, we saw an incredible opportunity to reach a much wider audience through a collaboration with a company we love, creating games in worlds we love."
Read More »Blockchain and NFT games are banned on Steam, but not the Epic Games Store
Valve and Epic are taking drastically different approaches to blockchain and NFT games on their storefronts, as Valve has moved to remove them from its platform.
Read More »Unsigned: Go on an epic journey in Return to Nangrim
A dark first-person fantasy adventure with survival and RPG elements. Grab your axe and go on an epic journey into the ominous depths of an ancient mountain.
Read More »How to leverage launch events for a great player experience (without your servers crashing)
A successful event requires various scenario calculations, testing potential break-points, and setting up the necessary infrastructure to support your game. [content in association with Improbable]
Read More »EA suggests that it may drop FIFA brand
It's a rock and a hard place for EA, but it's the right thing to be at least considering a change
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