Also remote management, Get Packed and Stadia, XDev and Kind Words
Read More »Read the April issue of MCV/DEVELOP online now! Featuring our 30 under 30 list, Google Stadia, Rare and much more
also KO_OP, Firesprite, Zynga, marketing without events and Outer Wilds
Read More »New Gayming Magazine ‘will look at the video games world with a queer twist’
"For too long, the LGBTQ+ community has sat on the fringe of the community"
Read More »This month’s issues of GamesMaster and Games TM will be their last
Multi-format gaming brands had over 40 years of combined shelf-life
Read More »Develop November – December: Community Driven
In the last ever issue of Develop we speak to CCP CEO Hilmar Pétursson about how developing for an online community can be more like urban planning than game design, and take a deep look at the state of the current jobs market
Read More »Develop October: Evolution of a genre
In this month's print and digital editions, we speak to Machine Games about how the first person shooter genre has evolved and take a look at VR one year after its mainstream launch
Read More »Egmont launches first official Minecraft magazine with Mojang
Mojang has partnered with UK publishing house Egmont Publishing to create the first official Minecraft magazine, which launches this week. The 60-page launch issue, which hit stores on Tuesday, is priced at 4.99 and will have a monthly onsale period. Inside, readers will find 14 pages of hints and tips …
Read More »Develop August: Studio of the Year
In this month's print and digital editions, we highlight the winners from this years Develop Awards and look at the competitions inspiring future developers
Read More »Develop July: Power Couple
In this month's print an digital editions, we have an exclusive interview with Brenda and John Romero and we celebrate the best of the British games industry
Read More »Develop May: Sound Shapes
In this month's print an digital editions, we have an exclusive interview with Tetsuya Mizuguchi and much more
Read More »