The full story of how MCV came about and how it's managed to survive in print for 25 years. And some other stuff.
Read More »Read the November/December issue of MCV/DEVELOP online now! Featuring Keywords Studios’ Andrew Day, the rise of XDev, Cyberpunk 2077 and much more
Also Thatgamecompany, Good Shepherd, GameMaker, Virtuos and Oxenfree
Read More »Read the October issue of the new MCV/DEVELOP online now! Featuring Ustwo’s priceless game, hiring the perfect employee, Football manager goes cardboard and much more
Plus Ubisoft's Rabbids Coding, Modern Wolf on treating developers fairly, the Golden Joysticks 2019 and we look back at Lovers in a Dangerous Spacetime
Read More »The Develop brand returns in print and online with the launch of MCV/Develop
Both the magazine and website will now bear the MCV/Develop name from today
Read More »Intel and ESL’s new partnership invests $100m into ‘accelerating esports growth’
"This partnership opens even more opportunities for us"
Read More »The Develop Game Jam
We catch up with Dan Parkes from Artist Wanted and Dimitri Zangana of Green Cyber Witches to find out the highs and lows of Develop’s Game Jam at this years Future Games Summit
Read More »Mike Bithell on the UK games industry and keeping a stiff upper lip
The only thing permanent about the British games industry is its inpermanence, says indie developer Mike Bithell.
Read More »Develop November – December: Community Driven
In the last ever issue of Develop we speak to CCP CEO Hilmar Pétursson about how developing for an online community can be more like urban planning than game design, and take a deep look at the state of the current jobs market
Read More »Develop October: Evolution of a genre
In this month's print and digital editions, we speak to Machine Games about how the first person shooter genre has evolved and take a look at VR one year after its mainstream launch
Read More »Updates and changes to the Develop Online newsletter
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