A somewhat traditional effort was packed with great content and executed to perfection
Read More »Expect the unexpected – Sony’s PS5 showcase is both wonderfully and frustratingly unpredictable
If not tonight then when will Sony discuss the big three: Console. Price. Date.
Read More »Unity reports a 46% increase in daily active gamers, alongside a jump in monetisation, due to COVID-19
The report points to a dramatic increase in daily users, likely due to the social distancing measures brought on globally due to the crisis
Read More »“Our strategy does not revolve around how many Xboxes I sell this year.” Phil Spencer on how Microsoft is well positioned amidst “massive economic uncertainty”
“Our strategy is centred around the player, not the device”
Read More »UK Government calls for evidence that loot boxes are gambling – but often misses key details
Reports about loot boxes and gambling ignore key information about transparency, player spending and addiction
Read More »So why is Creative Assembly giving away Total War for 24 hours on Epic Games Store?
Creative Assembly seem to have come up with the best strategy yet for the tricky Epic exclusive
Read More »Konami wants to publish your game – from indie to AA – with new third-party publishing unit launched
A turnaround at the Japanese publisher as it dives back into the console and PC publishing market
Read More »Gaming presses pause in respect of US protests – Activision joins EA and PlayStation – but what about the other ‘E3’ shows?
Multiple gaming giants have announced the delay of major announcements over the last 24 hours. Activision, PlayStation and EA lead the move, with all three postponing events which were to have taken place this week, in response to the continuing protests in the US after the death of George Floyd. …
Read More »BAFTA announces this year’s Young Game Designers finalists
BAFTA has announced the 53 individual finalists for the tenth anniversary of the Young Game Designers competition.
Read More »Avalanche Studios Group to open new location in Liverpool
A core team of five developers will be starting work in June, and the studio will immediately begin recruitment to fill an additional 20 positions.
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