It’s fair to say that there’s nothing new in CCP trying to make a successful shooter based in its immense, enduring and engaging Eve Online universe. First there was the PS3-era Dust 514 (which released to a mixed reception), then came Project Legion, and most recently Project Nova, which itself …
Read More »“The future is bright for cloud gaming and our community of players and partners” – Stadia unveils 10 more games under its Stadia Makers programme
Stadia has unveiled the latest round of developers launching their games under the Stadia Makers program, with 10 new titles joining the platform.
Read More »“When we first started, we didn’t really know what we were doing” – How Gang Beasts became an international success
We get behind the scenes of Gang Beasts: an anarchic multiplayer brawler informed by the developers’ childhood
Read More »Ins and Outs – April 2021’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's April issue.
Read More »Read the April issue of MCV/DEVELOP online now! Featuring Oddworld Soulstorm, Scotland Spotlight, Inkle & Failbetter and more
also CCP's new London Studio Head, Warp Digital, Gang Beasts and more
Read More »“We do things our own way, rightly or wrongly…” – Wired on last night’s Wired Direct, it’s new Black Label editions and 2021 slate
Wired Productions MD Leo Zullo talks on what makes the indie publisher different from the rest
Read More »Nordisk Games acquires 30% ownership of Supermassive Games
“We are delighted to have Nordisk Games alongside Supermassive for what we are sure will be very exciting times ahead"
Read More »BAFTA winners dominated by Hades and Sony exclusive titles
Who won and who might feel a little hard done by
Read More »“We have a responsibility to think, at a leadership level, about how inclusive and welcoming our teams and games are.” – Debugging D&I with Rare
Amiqus’ Liz Prince speaks to Rare’s D&I Lead Veronica (Vee) Heath and Executive Producer Louise O’Connor about the importance that leadership teams play in diversity and inclusion strategies
Read More »“Sound has always been the very last piece of the puzzle when it comes to post production” – Is sound design becoming more important during development?
At a recent virtual event hosted by EPOS, a panel of audio experts looked to the future of their sector. We take a look at the state of audio in games
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