How important are digital storefronts like Steam, the PSN Store and Nintendo eShop when it comes to discovering new games, and how can they keep up with an exponentially increasing software library? MCV investigates
Read More »Eurogamer and EGX parent Gamer Network acquired by PAX organiser ReedPOP
US events company buys UK business and moves into both Europe and digital publishing
Read More »Improbable all set to smash the single-server game model at GDC
Improbable is set to have a storming GDC as its server-spanning technology bears fruit. MCV talks to veteran developer Bill Roper about marrying the tech to developers’ dreams
Read More »Phil Spencer tells Xbox home truths at DICE: “The product we’d built wasn’t meeting the expectations of our customers”
"It was obvious Microsoft needed a reboot."
Read More »Nintendo’s eShop ‘violates consumer rights’ says the Norwegian Consumer Council
By not offering refunds on pre-orders, Nintendo’s eShop breaches European consumer law, the NCC says
Read More »Sledgehammer co-founders to leave the studio but remain at Activision
Michael Condrey and Glen Schofield will take over “new executive duties” at Sledgehammer’s parent company
Read More »Video: Arekkz Gaming on bringing ‘more voices’ to his channel and how games as a service impact content creation
Every month, Under the Influence showcases influencer talent. This month, we talk to Arekkz Gaming.
Read More »From 12 to 500: How Sumo grew to be the £145m quiet giant of UK development
With an IPO and a high-profile acquisition, the often reticent Sumo Digital stepped into the limelight, Seth Barton talks to managing director Paul Porter
Read More »Ins and Outs – January’s industry hires roundup
Highlights from the recent industry hires and moves
Read More »Supercell profits drop 20% on back of ageing portfolio
Mobile company had no full new releases in the last year
Read More »