Concentrating on BELONG arenas for long-term growth
Read More »Making the clutch: how Rainbow Six Siege made good
Two years on, it's hard to deny Rainbow Six Siege is a live game success story
Read More »‘We love a Farming Simulator as much as we love a Vampyr’: Focus on its ambitious 2018 line-up
We catch up with Focus CEO Cédric Lagarrigue to discuss the publisher’s evolution and how it both wants to nurture new talent and work with the biggest indie developers worldwide
Read More »How do multiplayer shooters monetise in the era of the live game?
The annual shooter is on the way out, replaced by live games like Overwatch and Rainbow Six Siege. Faced with the development costs of keeping a game running forever, how do multiplayer shooters monetise? We investigate
Read More »Vivendi to exit Ubisoft’s capital as Tencent enters the game
Vivendi is to sell its entire stake in Ubisoft, which will partly repurchase its own shares and welcome two new investors: Ontario Teachers and Chinese giant Tencent
Read More »‘More than half the world’s new mobile games’ are made with Unity
Unity claims market milestone, talks next-gen 'light and fast' core, and using machine learning to maximise performance and revenue
Read More »ESL UK’s Caroline Oakes: ‘Everything that we do in this ecosystem affects the whole of esports’
MCV's March Rising Star talks about her career in esports, developing herself and building an esports ecosystem
Read More »Microsoft’s plans for new Cloud Gaming Division are somewhat nebulous
New division looks to be taking charge of Azure Cloud for gaming in the short-term with plans for a fully-streamed version of Xbox Game Pass in the future
Read More »Cinematic power from the barrel of a gun: How Sniper Elite’s killcam has evolved with the series
Rebellion's Tim Jones talks about how the game's killcam helps you reach out and touch someone
Read More »GDC comment: Is the media world finally waking up to the Insomnia way of doing things?
With 62 gaming festivals under its belt, Multiplay Events feels everyone else is just catching up, and you can catch up with it at GDC
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