In their weekly state of the game post, Bungie has announced that they’re working on private matches for the competitive community, making Destiny 2’s esports dream a real possibility.
In the blog post, the team say they’re targeting early 2018 for the release of private lobbies, which will allow teams to face off against each other. This will be useful for the handful of teams that have already picked up competitive Destiny 2 teams who currently have no way to play competitively or even scrim against other top level players.
This announcement comes as the Destiny 2 launch team are stepping away from the game to be replaced by the Destiny 2 live team, who will be taking care of the game moving forwards and trying to ensure the game’s longevity. Other changes to come involve better incentives for completing matches in the game’s Crucible, changes to the Iron Banner’s reward system and also numerous tweaks to things that aren’t competitive. You can read it all in their blog post, here.
In the meantime, the team’s first patch, Patch 1.0.6, will launch next week and features several Crucible tweaks. Those Crucible changes are below.
- Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it.
Clash
- Reduced score limit to 50 (was 75)
Control
- Reduced score limit to 90 (was 100)
- Reduced influence that enemy-controlled zones exert over the spawning system
Survival
- Reduced round time limit to 2 minutes (down from 3)
- Reduced life count to 6 (down from 8)
Supremacy
- Increased score-to-win to 70 (up from 50)
- We now grant one point for defeating an enemy Guardian
- Adjusted the influence that enemy crests have on the spawning system