Ray Willmott, brand manager at Raw Fury, tells us about working on projects at a publisher where no two days look the same
Read More »Industry Voices: Games are the media altar every brand should be praying at
Harry Lang, VP of Marketing at Kwalee on why games are bigger than a new religion
Read More »When We Made … Kena: Bridge of Spirits
Vince Pavey talks to Josh Grier, COO and co-founder at Ember Lab about turning an animation studio into a video game studio and developing a hit video game all at once, as the pair avoid evil spirits ahead of Develop:Brighton
Read More »Critical Path: July 2023 – Highlights for the month!
Here are the key upcoming events and releases to mark in your calendar for July 2023
Read More »Final Boss: David Amor, CEO of Playmint
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to David Amor, CEO of Playmint
Read More »When We Made… Wildfrost
Developers Will Lewis and Gaz tell card game aficionado Vince Pavey about their roguelike Wildfrost before it kills them in one turn and makes them start over with a new deck
Read More »Debugging D&I – Amiqus’ Liz Prince speaks to Safe in Our World’s Sky Tunley-Stainton
Reflecting on the recent Mental Health Awareness Month, Amiqus’ Liz Prince spoke to Sky Tunley-Stainton, partnerships and training officer at Safe in Our World, about what studios can do to support their staff
Read More »Rising Star – Sophie Artemigi, indie game developer
Sophie Artemigi tells us what it’s like being a video game design master that works outside of the big companies to make weird and entertaining art that connects with people
Read More »Levelling Up – Dlala Studios’ Chris Jones
Chris Jones, art manager at Dlala Studios, tells us about the varied workflows and pipelines of the art team working on Disney Illusion Island
Read More »Ins and Outs: June 2023’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s June 2023 issue
Read More »